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Jason Graves on Game Composing

Tomb Raider, Until Dawn, and the Dead Space series are some of the big-name video games Jason Graves has been scoring recently. In this episode of Composer Quest, Jason shares a ton of great composing, production, and music business advice, along with lessons he learned from his in-depth study of John Williams scores.

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Game Music so Sweet it’ll Make Your Teeth Hurt, with Lisa Walkosz-Migliacio

Lisa Walkosz-Migliacio is a video game designer who also specializes in composing sparkly "tingy tingy" music that perfectly complements her games like the cute, bunny-filled Usagi-chan. With about 350,000 downloads of that game, she's clearly found a niche: young girls who don't have many games designed with them in mind. In today's episode of Composer Quest, I talk with Lisa about her creative process as both a composer and game designer. We also get to hear about her first ever game, a floppy-disk Joan of Arc adventure.

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N64 Composer Grant Kirkhope Talks Banjo-Kazooie, GoldenEye, Perfect Dark

It was an honor interviewing legendary composer Grant Kirkhope about his time at Rare, where he worked on some of the most popular video game soundtracks of all time. In this episode of Composer Quest, Grant talks about composing within the very small limits of the Nintendo 64 cartridge, and he shares some stories behind the soundtracks to Banjo Kazooie, Banjo Tooie, GoldenEye 007, and Perfect Dark. We also talk about Grant's more recent orchestral work for Kingdoms of Amalur and Civilization: Beyond Earth, and he shares his favorite chord progressions that keep coming back in his music.

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Chiptune Composing with Ben Burnes

In today's episode of Composer Quest, I talk with fellow Minnesotan Ben Burnes, who has been writing chiptune music for games (12 games in 12 weeks, as a matter of fact). He just released them in his album Three Red Hearts, and in our talk he shares some tips on creating video game music. We also talk about creativity and the business of indie game composing.

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How to Create a FEZ Track Like Disasterpeace

I had the privilege of watching Rich Vreeland (aka Disasterpeace) give a live music production demo at Gamer’s Rhapsody this past weekend. I recorded it for my new sub-podcast of Composer Quest, Charlie's Music Production Lessons. In the talk, you’ll get to hear Rich composing a track on the fly. He shares his secret ingredients in scoring the video game FEZ: the Massive synth, with heavy amounts of reverb, bitcrushing, randomness, and tape warble.

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Star Reaction Video Game Soundtrack

I'm excited to announce the release of my first major video game soundtrack, for the game Star Reaction. I was asked to join the indie game company Untied Games with Will Tice (lead programmer) and Ethan Calabria (lead artist), and it's been great fun working on the music for this puzzle game.

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FEZ’s Composer Disasterpeace on Creative Music Theory for Games

I'm excited to bring you this Composer Quest podcast episode with talented video game composer Rich Vreeland (aka Disasterpeace). We talk about his snowflake-catching game January, and how he infused his code with music theory to make some beautiful generative music. Rich also explains his composing techniques for the indie games FEZ and The Floor is Jelly.

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Starting a Composer/Producer Career with Tom Snively

Fellow composition podcaster Tom Snively has been producing new tracks weekly and picking them apart on his show Making My Own Music. However, his inner composer was dormant for many years as he worked as a computer programmer, then as a financial planner. In this episode of Composer Quest, I talk with Tom about his new venture to make a career out of composing and producing. He's been experimenting with writing video game scores, jazz saxophone tunes, new age music, and a spoken word track based on Philly cheesesteaks.

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