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Sound Design and Score: An Indie Film Round Table

How does a composer write music that doesn't draw attention to itself? How can a director convey scoring ideas if they're not a musician? Why is temp music important for an editor? When should sound design reflect the real world, and when should it be from a character's psychological perspective? Will the dialogue editor choose the lavalier or boom mic recording, or both?

These are just a few of the conversation-sparking questions we discuss in today's Composer Quest podcast episode (the season six finale!), featuring the team behind the upcoming film Twin Cities. You'll get to hear perspectives on film sound from a director/writer (David Ash), producer/editor (Jason P. Schumacher), sound designer (Mike Hallenbeck), and composer (me). We dissect the entire post-production sound process, from a spotting session with all four of us, to our experimental on-the-spot scoring session, which was very productive and slightly nerve-racking for me as the composer.

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Slot Machine Composing

Reelspins, rollups, symbols, celebrations, underscores - they're all different sound ingredients that go into a slot machine. In this episode of Composer Quest, I interview three guys in the sound department at High 5 Games about their unique challenge of making music for casino slots. We talk about the composition techniques they use to hook players into these elaborate slot machine story worlds. I also ask them how they feel about using their musical skills to get people to throw down money and press that button again "like a monkey looking for that frickin' shot of espresso," as Aldo describes it. It's a fun and quirky interview, and I hope you enjoy it as much as I did.

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N64 Composer Grant Kirkhope Talks Banjo-Kazooie, GoldenEye, Perfect Dark

It was an honor interviewing legendary composer Grant Kirkhope about his time at Rare, where he worked on some of the most popular video game soundtracks of all time. In this episode of Composer Quest, Grant talks about composing within the very small limits of the Nintendo 64 cartridge, and he shares some stories behind the soundtracks to Banjo Kazooie, Banjo Tooie, GoldenEye 007, and Perfect Dark. We also talk about Grant's more recent orchestral work for Kingdoms of Amalur and Civilization: Beyond Earth, and he shares his favorite chord progressions that keep coming back in his music.

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Sound Scientist Seth Horowitz on Dolphins, Aliens, and Aural Therapy

After a failed dolphin keyboard experiment, Seth Horowitz decided to change roles from dolphin trainer to biopsychologist, neuroscientist, aural therapist, and author. In this Composer Quest episode, Seth explains how echolocation works, and how he used his knowledge of bats to sound design an alien race for a sci-fi show by the producers of The Walking Dead and Heroes. We also talk about his aural therapy recordings engineered to induce sleep, improve focus, and even relieve pain.

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Social Sound Experiments with Marc Weidenbaum

Every week, disquiet.com music journalist Marc Weidenbaum feeds his community of hungry sound artists a creative new challenge. In this project, called Disquiet Junto, Marc challenges composers to produce tracks based on an ice cube, or an Instagram photo, or the sound of space plasma hitting the Voyager I. Marc joins me for this episode of Composer Quest to share some of the coolest and most influential sound art pieces. Marc also explains why he believes music as we know it will be totally absent from films in a matter of decades.

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Torley on Creativity, Asperger’s, and Music Production

Torley on Creativity, Asperger's, and Music Production

A truly unique figure in the electronic music world, Torley describes himself as a "time-traveling, universe-crossing, autistic, cyberpunk monk." I was drawn in by the (over 800!) videos on Torley's YouTube page, many of which are thoughtful talks by Torley on music composition, creativity, and his life experiences. In Composer Quest episode 38, Torley talks with me about Asperger's syndrome, his job in the online world Second Life, and of course, his advice on making otherworldly sounds.

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Musical Illusions with Dr. Diana Deutsch

Diana Deutsch Musical Illusions

I was thrilled to talk with Dr. Diana Deutsch, a pioneer in the field of music perception and psychology (she literally wrote the book on music psychology). Diana has discovered a number of famous musical illusions. Prepare to have your mind blown by the octave illusion, the scale illusion, the tritone paradox, the mysterious melody, and the speech-to-song illusion "Sometimes Behave So Strangely," made popular by Radiolab. Diana also explains how composers can benefit from studying these perceptual illusions.

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My Trip to the World’s Quietest Room

My girlfriend Maia, also an audio nerd, gave me one of the best birthday presents ever - a tour of the "World's Quietest Room"! The Guinness Book of World Records bestowed this title on the anechoic chamber at Orfield Labs in Minneapolis, Minnesota. As we found out in our tour, no one makes a microphone sensitive enough to accurately measure the decibel level of the room, since there's virtually no sound at all.

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